Friday, September 2, 2011

Dublin Summer Hat League

It's been quite a while since I posted anything here. I've had a busy summer. I do have quite a few drafts I intend to get back to soon.

One quick post for now about the Dublin Summer Hat League. (AKA Monday night league - it might even be called the co-ed league although I don't believe there are actually any mixed rules in play).

That league is fairly well established by now. It's been going for 9 years, according to the website, but still, it's had exactly 8 teams for as long as I can remember. Ultimate in Ireland grows, but Monday night league doesn't seem to.

Also, I believe it's officially the 'beginner friendly' league. But I think it generally does very little for recruitment nowadays. Have any of our proper ulti-addicts begun their career at Monday night summer league? speak up!

From the 2 times I watched it (I met up with some Irish open team guys to do some fitness in the same park), it looked to be dominated by young players in the "I-just-can't-get-enough-ultimate" stage of their playing careers. Players playing about 1 or 2 years who are there to try to win or to mess around with their mates, seeing who can accumulate the most stats (BTW, recording player stats for a beginner league is a truly terrible idea).

I think once upon a time it was better, when there was less ultimate available in Dublin in general, there would be a greater number of very experienced players there. Showing what a proper game should look like, but understanding that a game pitting the brown team against the green team is not such an important game that the beginners should always get looked off. (and of course, in those days, everyone knew that we needed to recruit every player we could).

I think that both the new players, and the players that started in college 1-3 years ago could be served better. I'm not fully sure how.

In the Cork Summer League, before a proper game, the 2 teams play 3 small simultaneous games of 3 V 3 for 15 minutes (1 in each endzone, 1 more in space across the middle). This ensures everyone touches the disc a good number of times.

Belfast used to always play 5-a-side. Again, it's more difficult for a beginner to be uninvolved.

Perhaps their ideas have some merit.

Or perhaps something should change regarding the 'loose co-ed' system, for the case of beginner girls. Perhaps a mixed tag rugby style rule about girl scores being worth more?

Maybe, as in university beginner tournaments or development inter-varsities, quotas on the number of players on the field with certain years playing experience.

I suspect that adding more rules might not actually fix the issue though. Maybe it's time to quit the hat league in it's current format, and in it's place, have a mixed club league with a pool of 'hat' players to add to teams in need?

Any thoughts?

P.S. if you played, complete this survey for the organisers


Thursday, June 30, 2011

Mixed Ultimate

After mixed All-Irelands, I started writing this post with a few comments about playing mixed. I thought I'd add more to it, but apparently not.

In mixed, a girl is open for a pass with less separation distance from her defender than a guy would need. I knew this. (I do think some guys get a reputation for not throwing to girls, because the girls just don't look open to them).

What I noticed, related to this point, at the weekend of mixed All-Ireland's, was that I found it much easier to throw to girls upwind. I could just let it float out in front of them in the wind, if they had any separation distance at all . Whereas downwind, where the disc won't float as much, I'm much more hesitant, thinking twice about how close the defender is; the throw will need to be closer to them. I guess this happens in the open division too...but it's just something I noticed about my own throwing choices that weekend.

The second thing I was thinking about, was the level of contact in the game. In my experience, men play a less physical game when they're playing mixed. I'm not a good person to judge, however, since I've played much higher level open than I have mixed. It could be purely a difference in the level of play, rather than the division.

The theory I'm working with here is that some lads take a little off the physicality in some instances if there are some girls on the field. Say, under a disc that floats long enough for a large group of players to gather beneath it, I think the guys are more careful if there are girls there. Lest they hurt them, I guess. (Maybe that's chivalrous, or sexist, or sensible, or maybe I'm mistaken).

Still, the rules of the game are the same for all divisions in theory. Players should be trying not to injure anyone regardless of gender.

Can anyone that's played a bit of mixed tell me if they think the rules about contact are interpreted a little differently?

I'll play mixed beach worlds later in the summer. That might give me more of an insight. (Although, quite possibly, players are nicer on the beach anyway).

Tuesday, May 17, 2011

Rules for a Single Game and Rules for a Whole Tournament

I wonder if a 2011 updated version of the rules is due? I think I remember that an announcement had gone out in the last few months of last year that suggestions for the 2011 changes to the rules should be made (to the rules forum) by a certain date. Obviously, updating the rules is a big job, which is important to get right; but hopefully, if there will be any big changes, the update will be released soon.

I had made some suggestions, on this blog and on the rules forum already mentioned. Looking at the rest of that forum, the pick thread is the only one to get to 2 pages long. It seems the pick rule is one that quite a few people would like to see changed! Although, the pick rule is the rule that I see most frequently misinterpreted, so perhaps there'd be less trouble with the rule were it played as it is written. The fact that it's different to the USA ultimate rule probably doesn't help it get played correctly either.

Where are the main weaknesses left in the rules? What causes the biggest avoidable disputes? I was recently talking this over with my brother and I've come to the opinion that quite a few weaknesses of the sport come down to the fact that the rules are written for a game of ultimate, but, virtually all important games are played as part of tournaments. The rules of the sport are pretty good. The rules specific to each competition can vary.

Because of this, we get the over-complicated way games tend to end. (see the piece I already pointed out above on this blog).

We get confusion over who is entitled to play in game. If a tournament director just says "yeah, sure, play for whoever you want", other teams can get annoyed at what they see as their opposition unfairly picking up players from other teams.

And at big tournaments we get sidelines lined with about 10-20 subs from each team, with whom a player could inadvertently blend in with, and be accused of unfairly sneaking past the defence to get open. Not against the rules of the sport, but it's the duty of the competition organisers to define limits for how many subs a team can have, and how close they can stand to the pitch.

The rules of the sport don't actually say anything about not taking performance enhancing drugs either. (Do they?) I think we can take that as a given, but perhaps championship tournament rules should actually state it.

In conclusion, if you're organising a competition, be sure that any associated rules you need to add, separate to the usual rules of ultimate for isolated games, are well thought through. For instance, if your competition includes a rule that says "no time outs can be called in the last 5 minutes of the game" be sure to say what should happen if someone forgets and calls one. Since that isn't a general rule of the sport, what happens next is not defined in the rules.

And maybe state whether or not players can only play for one team in your competition.

eurodisc

This is just a link to one of my first ever posts. It seems a good time to bring it up again. 

Monday, April 18, 2011

Enthusiasm: a finite resource?

Over the last few years I've treated enthusiasm as a finite resource; it's something to be managed. Overuse it, and like overfishing or something, stocks could become dangerously depleted.

When I talk about enthusiasm here I mean volunteer enthusiasm; something like buy-in except not necessarily specific to just to one team, but rather to an ultimate community or to the sport in general. While team buy-in is required to show up to practice, improve your skills and fitness, volunteer enthusiasm is required for the likes of frisbee admin, running teams or governing bodies, recruiting, coaching, fundraising, PR and so on.

Some of it can be rewarding. For the sake of life happiness, it's good to do things for other people. If you enjoy ultimate and are grateful for having been introduced to it, introducing it to others seems like a good way to pay it forward. That, or organise something, or just find somewhere else to do your share of frisbee admin work.

Anyway, what I'm wondering here is this, am I correct to treat this enthusiasm as a limited resource? Is it a good approach to try to do some stuff, but to stay away from my tolerance limit for frisbee admin? Or is that the wrong way to think about it?

It's not that I see it all as a chore, but I think that often, to work on the stuff you consider really worthwhile or enjoyable, you have to deal with some stuff that you don't care for quite so much.

Perhaps its just been too long since I played a decent tournament. Those have a way of renewing all stocks of ultimate related enthusiasm. Bring on Tom's Tourney.

P.S. to all those people that do way more of this stuff than I do, a great big 'Thank you' from me! I appreciate your contributions.

Wednesday, April 13, 2011

When spirit scores are tied, who gets the prize?

When spirit scores are tied, and there's only one trophy, who should get it?

I've seen a few different ways of deciding.

1. The higher place team gets the prize.
2. Use rock-paper-scissors to decide.
3. If only one of the tied teams has attended the presentation, give them the trophy.
4. The organisers just announce the winner based on their own opinions
5. Let the team that was mistakenly already given the trophy keep it (don't ask).

In general, I think it's okay to leave the spirit award as a tie. If there is a token prize that can't be easily split between two teams, methods 2 or 3 are fine for deciding who to give it to. 

In the case where it's a decent trophy for an important tournament, I can see the merit of having a well-known convention to decide it. Method 1 does fit the bill. Everyone knows what to expect, even if it is a little arbitrary. 

Presumably, the theory behind method 1 is that it's more difficult to be spirited and good at the sport than to be a spirited loser. I would think there'd be more of an argument to be made for it being more difficult to keep good spirit in close games over blow-outs, rather than just finishing position. But working that out could be too much trouble between a final and a presentation. 

And of course some teams give high scores willy-nilly while other teams only give low scores. Calculating which of the tied teams played those teams that were stingy with spirit scores could be the most accurate method. 

I hear recently this call was made based on the team with the better single game spirit score. Or possibly it was the opposite; the team with the more consistent spirit scores. I think there are arguments for either but neither are great arguments.
 
There are so many variables at work, all at the mercy of the subjective judgements of teams filling out a spirit score sheet that it would be difficult, based on some factor or other, to say for sure that one team is slightly more spirited. Its probably best to just stick with the most straight-forward 'higher placed team gets the trophy' convention. 

Any thoughts?



Be the worst guy in the band

“ Always be the worst guy in every band you’re in. ”
-a legendary jazz guitarist's advice for becoming a good musician. 

The idea holds for other things.

If you want to become good at ultimate; play with a team where you're the worst player. (if they'll have you, you'll improve real fast).

Maybe that conflicts with the idea of loyalty to the one club with whom you started playing. (that is, trying to play with a better team). I've heard some people lament the way the ultimate scene works in Dublin, with many players playing for multiple teams, saying it's a bad thing, and they'd prefer to see everyone fiercely loyal to just one team.

If players can play with a team where they're the worst player, and then later take what they've learned and bring it to even worse players; well the level throughout the scene goes up. It's a very good thing.